Homeworld Series: These are great games, and very fun single player. So the missions all conveniently had probes lying around so you could move. In order to move your ships, you had to direct them towards an actual object. This weapon only hurts shields, this weapon only hurts hulls, this weapon can only shoot big ships, this weapon can only shoot little ones, etc. I had fun playing through this game, but it lacked multiplayer or a good skirmish system. Nexus: The Jupiter Incident: Pretty cool single player, and your fleet carries over with you between missions. Fun for a few hours, but ultimately lacking. You then deploy your fleet, and watch as they mindlessly drive towards each other and shoot. You design ships, (a HUGE plus), but there's no real strategy to it aside from picking guns/armor, and mounting them anywhere you feel like it. Gratuitous Space Battles: This is a really addicting game, but ultimately very shallow. So be it the age of sail, or spaceships blasting each other apart with lasers, I want to hear about it! RTS or turn based, I don't care! Different classes of ships move differently, have different weapons, firing arcs, ranges, terrain effects, etc. I'm a huge fan of the games-workshop title Battlefleet Gothic, (a tabletop miniatures game), and would ideally like to find a computer game with similar mechanics. Ideally one in which you command a fleet of ships, be they ships of sail, or spacecraft, and blast your enemies to bits. I've been searching for ages for a fun, deep, and entertaining naval combat simulator/game.
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